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Thursday, June 24, 2010

Something weird!

So I had some free time over the Father's Day weekend, however, nothing really was put into design for some reasons or another...


But what we do have is something weird! Apparently I did this in my sleep, and brain zombies were eating me alive. (Just kidding!) This is the 3rd secondary hallway that leads to no where... It's a deadzone... This hallway will consist of wires, chairs and computers. At the end of the hallway, you will find absolutely nothing! Isn't that amazing? Not really, but that's the idea behind this level. Semi-long hallways from the Natural Selection 1 layout, with the new and improved (somewhat) design of the Natural Selection 2 layouts. They consist of Tech Resource points AND Resource points. Dual resource rooms anyone? Maybe 1 of them is fine, but anything more will be a disaster in this design!

The flow behind this design is based off of MANY ideas put into this one. Originally, the makers of NS2 wanted the games to last 10-20 minutes on average. With this map, we're talking anywhere from half hour to 1 hour. Why? Who wants to play a round for 10-20 minutes and collect dirt cheap amount of points for nothing? Why spend meaningless time collecting various points, and than in the middle of it, BAM, the game ends. Don't think so!

Design of the map is purely original, and unique. Hence the title of my blog! In today's concept and 3D development realm, we all choose to "re-make" certain movie scenes, or other games! Where as I, I like to do it the old fashioned way! Paper, or plastic? In this case, I'll go with Concrete N' Metal!

Until next time!

-Rasool

Wednesday, June 16, 2010

Still here!

Hey folks! I'm still here and alive... Thankfully! I'll be producing more updates in the time to come. I've been busy with work, so it has left me an inconsiderable time to create this project. Looking forward from hearing from your feedbacks!

Friday, April 23, 2010

Marine spawn update



So I spent the afternoon on a Friday developing the marine spawn exit which ultimately leads to the sub basement hallway. I'm now experiencing PC bogging due to the Spark Editor. I'm pretty sure they're going to release a fix for it :]

Tuesday, April 20, 2010

Screenshot2

Here's a work in progress. I removed the stair well brushes that were previously there. The faces weren't being too happy with it, so I used prop walls and the such in the mean time. Keep in mind, this is a rough draft of what I'd like to see done. It's a little repetitive, but it'll do :]


- Rasool

Welcome!

Hey folks, welcome to my Mapping blog. You'll be able to experience the mapping portion of my map for Natural Selection 2 from Unknown Worlds Entertainment. You'll get to ask me questions, find out what I'll be adding, removing and/or improving on in the development of NS_Aleser.

Here's the current, and up to date detailed screenshot!

Catch you guys later!

- Rasool