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Sunday, May 22, 2011

Merry Christmas!... Sort of!

Been using the time at hand before the end of the world, to put together what has been a painstakingly long process. I've done a rough draft on my sketch pad, and the ideas behind it are there. This is a work in progress, so please, do not take this as final.


See you next time!

Wednesday, May 4, 2011

Why helloooo!

Well, it seems as though Spark editor hates me now! Oh the sweet sorrow of my lines and graphs, how they besiege me! Hey folks! Sorry there haven't been any updates thus far. Going back to School, work, and amongst other things, there haven't been any real updates.

Yeah, there's really not much to say, but to apologize for my recent inactivity. For those who are silently following me, Love you! For those who are religiously following my work, Love you more! Please be patient as Unknown worlds finds the bugs in the Spark editor, so I may resume my work. Shortly, there will be coffee and cakes available on your way down. Please do enjoy!

Monday, January 17, 2011

*Fog creeps in*

Been MIA for a minute or so. Holidays, and retail is NOT a good mix. So, here's your late Christmas present you silent followers.
Hope you guys enjoy this. It's small hallway that connects with the Marine spawn. Think NS_Hera !

Tuesday, August 10, 2010

Quick! Run around in circles!

Don't be alarmed!... just yet :D This is a hallway that leads out of Marine spawn. It includes one resource nozzle, and a few doohickeys, and doodads.























Also, another quick update on the Marine spawn corridor.
  • Changed face values of light intensity on main lights on power generator ( far left. )
  • Fixed major prop issues that collided with player models.
  • WIP with sounds.

Thursday, August 5, 2010

Quick update

Please disregard the last post, this was done in error.. Just kidding :D Updated the hallway up a little bit. Nothing too drastic, just a few light sources, light values, and some more props :D



Tuesday, August 3, 2010

Update

So I have a layout complete for the marine spawn. It has two primary entrances, 1 vent accessible by marines and skulks, and a secondary route.

Enjoy!

Wednesday, July 14, 2010

BUSY BUSY!

Past few days have been pretty fun... New ideas, and some new concepts. Hope you like them :D